
And it's a shame when some of Dead By Daylight's DLC characters have brought interesting new playstyles.

That's great because, while DLC can keep a game alive for long-time players, for newcomers it's often offputting to see so much to buy. Many DLC characters will become unlockable too, through a new "global player level" progression system. They say that "the vast majority" of cosmetic bits will be unlockable by playing. More paid cosmetic items are coming too, such as: Also on deck for the next year: strengthening the anti-cheat tech adding a tutorial a revamp of the ranking system working more to fight toxicity. The first chapter is due to arrive in June. The plan, starting in June, is to release one new killer, survivor, and map every season.

But it is especially good to hear that, as the game grows ever bigger, a new progression system will make many of the DLC survivors and killers (not ones licensed from movies, so no Freddy Krueger or Laurie Strode) unlockable by playing the game. With the multiplayer slasher 'em up's second birthday drawing near, they've laid out their plans for the third year, including new cosmetic items and four new killers, survivors, and maps arriving across the year. Many of Dead By Daylight's paid DLC characters will become unlockable without paying a penny, developers Behaviour have announced.
