
The real stories are found in the battles, where commanders craft their own tales of surviving burning jungles showered in napalm or stealing victory through sneaky airstrikes in the last minute. The narrative is threadbare and filled with bland talking heads. The alternate history they propose – between the ‘70s and ‘90s – offers diverse confrontations from the easiest South Korea vs. The various campaigns, split up into different tiers of difficulty, thrust factions upon players, offering an opportunity to get acquainted with the new units before taking them into the highly competitive multiplayer battles. There are overlaps, but also plenty of distinct vehicles and squads of soldiers all with specific ranges, multiple weapons, finite ammo, speed and all manner of statistics that can set them apart. Initially it’s simpler to choose units based on their role, be it anti-aircraft support, stalwart tanks to break through enemy lines, recon units to keep track of enemy movements, and get used to the basics before experimenting with the many different units that fulfill those roles. With the overwhelming number of units and factions, learning the ins and outs of each unit takes a painfully long time. The new factions bring with them a bounty of military hardware. Red Dragon shifts the wars away from Europe and over to East Asia, where European, American and Russian forces fight with and against South and North Korea, Japan and China.
